averio studio Suomeksi

Averio Studio

Learning that sticks.

We make adventure learning games for children and young people, and learning cards for you, for workplaces and for schools. The idea is the same in both: short, repeated, rewarding moments where anything you got wrong comes back until you know it.

Games

Adventures that teach

For phones, tablets and the browser. For families, schools and anyone who learns best by playing.

Learning cards

Micro-learning for you, for workplaces and for schools

Learn one card at a time, at your own pace. Organisations also get personal links for everyone and a report on completions.

Games

Our games

We have made learning games since 2010, first for Nokia and Android. Now the games have been rebuilt for today’s phones and tablets.

Numbunny: the rabbit in a maze Google Play

Numbunny

A maze game where you find lost coins and solve sums on the chalkboard. Operations, number range and timer are set to suit the child.

Riz in Lingulandia: the wizard in the first land Google Play

Riz in Lingulandia

Nine lands where you learn English synonyms and use them to open the way. Nothing is destroyed: creatures change and the dragon is freed from a curse.

Entrebunny: Figu chasing customers Coming to Google Play

Entrebunny

An entrepreneurship game: chase customers, dodge rivals and learn 50 lessons from the book Never become an entrepreneur.

Made for families and schools

  • No adsNot even “rewarded” ads.
  • No in-app purchasesOne payment, and the whole game is yours.
  • No accountsNo sign-up and no login.
  • No trackingNo analytics and no advertising IDs. Progress stays on the device.

Read the privacy policy

Learning cards

23 learning-card decks for you, for workplaces and for schools

From self-leadership and wellbeing to AI literacy and leadership. One card takes a couple of minutes, and missed cards come back for review until you know them.

For you: €19.90 per deck in our shop, with a discount when you buy more. For organisations: personal links and a report on completions. The AI literacy deck also supports the EU AI Act’s requirement for sufficient AI literacy.

Three groups, 50 cards per deck

  • Skills for work · 8 decks, e.g. AI literacy, Leading people, Sales and customers
  • Wellbeing · 5 decks, e.g. Emotions and recovery, Peace of mind and happiness
  • Personal growth · 10 decks, e.g. Self-leadership, Motivation, Learning to learn

Free

Thought of the Day

One thought and one small action every day, something you can do today. The thoughts come from the learning-card decks: self-leadership, motivation, habits, peace of mind and much more.

Free, with no sign-up and no tracking. In Finnish, Swedish and English.

Example

Abilities grow with practice.

Today: When something doesn't work out, add one word to the end of the sentence: I can't do this yet.

Why games instead of exercises

In a game, doing, challenge and imagination go together. Children solve problems, try again and experiment because they want to get on. Short sessions fit the bus, the sofa and the end of a lesson.

Since 2010

  • 2010 · Wizard’s English on the Nokia Store, now Riz in Lingulandia
  • 2011 · Mathventure for Android, now Numbunny
  • 2026 · Numbunny and Riz on Google Play, learning cards and Thought of the Day live, Entrebunny coming